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-
- WADED v1.35 - AN EXCELLENT DOOM MAP EDITOR!
- Full featured, edits everything map related. Draw
- maps from scratch with ease. Texture viewer, NODES
- builder, great interface. NEW: Quick 'MakeSector'
- feature, no more manual SECTOR defining!, support
- for enormous WADs (300k-400k), and much more!
- Written by Matthew Ayres.
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.35
-
- - 'LINEDEFS' mode and 'SECTORS' mode in 'Draw Map' selection had odd bug,
- both routines fixed and modified a tad
- * Bottom right selection box holds 6 items of information instead of 5
- * While drawing lines, STARTAN3 is no longer the default texture used,
- instead it's whatever is selected in the bottom right selection box
-
- What? Did you expect 1.30 or 1.31 to be perfect?
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.31
-
- - Few minor glitches fixed and minor adjustments made
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.30
-
- + Added feature, 'MakeSector', for quick SECTOR defining. Simply click
- anywhere within a region of what's to become a SECTOR
- - After saving, the mouse would disappear, oops!
- - 'Make Door' had a bug where it would set the floor and ceiling both to 0
- * 'Smart Draw' and 'Sec Define, Method 2' features removed
- * In 'Draw' mode, the right mouse button cancels, and moving the mouse
- over a LINEDEF will highlight it to be split into two
- * You can now add VERTEXES while moving the mouse around, previously
- the mouse had to be still to add a VERTEX
- + Moving the mouse over a LINEDEF in 'VERTEXES' mode highlights that
- LINEDEF, if a VERTEX is placed while a LINEDEF is highlighted, the
- new VERTEX will split the LINEDEF into two
- - The routine that detected if the mouse was over a LINEDEF wasn't always
- picking the correct LINEDEF and would pick LINEDEFS even if the mouse
- was far from it. The routine has been completely rewritten
- - WADED wasn't properly reading floor/ceiling textures from DOOM v1.666
- + Better memory management, WADED only requires 460k lower memory now
- + WADED can now handle enormous WADs, 300k-400k
- + Mouse support for cursor movement while loading a PWAD
- * Improved, and organized, list of LINEDEF specials, nicer screen too
- + Length and angle of LINEDEF are shown while drawing it, and when
- changing its attributes
- * Improved list of SECTOR specials, nicer screen too
- * BASE.ZIP with BASE.WAD no longer included
- + Including the "Unofficial DOOM Specs 1.3" by Matt Fell, with permission
- and unmodified (DMSPEC13.TXT)
-
- The list of features to go into this version has gotten so long, I couldn't
- possibly add them all. The ones that didn't make it into this version will
- show up in 1.40 and later. The major improvement in this version is by far
- the 'MakeSector' feature that virtually eliminates the need of the SECTORS
- definer. So level creation should be all the easier.
-
-
- ─────────────────────────────────────────────────────────────────────────────
- Version 1.29
-
- - The node builder is more stable, you shouldn't hear that error beep
- as often
- * The code is going through significant changes, almost all unnoticable to
- the user. However, these changes will enable future versions of WADED to
- be written much faster and easily
- + All registered users of WADED now get a WADEDREG program will that
- enables them to register any future versions of WADED in their name
- + When loading a PWAD, you can use the mouse to select the file you want
- to load (everyone wanted this...)
-
- It has been quite some time since I last worked on WADED. I was quite busy
- for some time, and I stopped all work pretaining to WADED. I'm once again
- working on WADED full blast, so you can expect to see versions being with
- more features being released more regularly. This version is sort of a
- beta to version 1.30, with many features disabled since they're not working
- completely. They'll all be enabled in version 1.30.
-